Showing posts with label Best of 2016. Show all posts
Showing posts with label Best of 2016. Show all posts

Thursday, January 5, 2017

Kill Them All

If you have read my reviews of Ricky Thunder or Sexcastle, you will know that Kyle Starks is one of my favorite comics creators. And I am not alone in my adoration, as he was nominated for a 2016 Eisner Award. Today when he is not making his own work he writes and occasionally draws stories for the Rick and Morty comic book adaptation. I got this latest book of his via crowd-sourcing on Kickstarter.

Kill Them All follows two plots that converge into a climactic, bloody rampage through a high-rise building. The one follows the exploits of the Tiger's Daughter, the world's deadliest assassin, who one day decides to break up with her boyfriend, which precipitates a bunch of bad stuff on her. The second follows former Detective Iruka, a disgraced police officer who has been stripped of the only job that made his life meaningful. Both of these characters end up on the trail of a ruthless crime boss, which leads to the aforementioned high-rise. It is full of thugs, killers, miscreants, luchadores, criminal masterminds, accountants, henchmen, and brain-washed child assassins. And like the title says, the mismatched duo seeks to kill them all.
This book is full of action and violence, but there are also lots of jokes and details that pay off in the conclusion. Seriously, I am amazed by how well Starks takes simple concepts and make them work so well in terms of story and character. Even with pretty straight-forward genre stuff, his sense of humor and drama shine through and make the whole enterprise exceptional. His comics work in primal, alchemical ways.
I was not able to locate many reviews of the book at this time, but the one I did find was very positive: Gary at Comics Anonymous called it "Bold, brash, funny & frantic." If you want to know more about this book, you can read this interview with Kyle Starks here, or if you would rather hear him speak about it you can listen to a different interview here.

If you are interested in learning more about Kyle Starks and his works (and why wouldn't you be?), check out his Tumblr, Twitter, Patreon, or website.

Like I said earlier, Kill Them All was published initially via a Kickstarter campaign. I am pretty sure it will be available for sale sometime soon on Starks' StoreEnvy page.

Sunday, January 1, 2017

My Favorite Graphic Novels from the Past Year!

I read a lot of comics and books over the course of a year, and here is a list of my favorites from 2016. More detailed reviews of each can be found by clicking individual title links.

 Best Overall


Rosalie Lightning

This story about how a couple deals with the death of their toddler is not just beautifully told, the way it is communicated in this book is a master class in what comics can do. A masterpiece.






Best Biography

The Art of Charlie Chan Hock Chye

This faux biography/real history of Singapore is technically excellent and also full of emotion and excellent story telling. The range of comics pastiches, from strips to sketches to comic books to academic commentary is fantastically impressive. Another masterpiece.







Best Younger Ages Book

Bera The One-Headed Troll

This tale of a troll defending a human baby against a witch, evil mermaids, and other evil critters introduced me to my favorite fictional character of 2016. I LOVE BERA, and I wish she was real. No lie.







Best Science Fiction Book


Nod Away

Brilliant in terms of story, art and how it presents personal relationships, this book does what the best science fiction does: makes us examine our present, explore our technology, and ponder what our future might be. It's the start of what should be an epic series of seven books.





Best Humor Book

Mooncop

Also a strong contender for best sci-fi book, this graphic novel portrays the surprisingly boring and mundane life of the last cop on the moon. It's full of subtle jokes and personality. And of course, donuts figure strongly in the plot.







Best All Ages Book

Night Air

Plus Man is kind of a jerk, but I still found myself rooting for him and his robot companion as he grifted, played fast and loose with gamblers, and tried to find rare minerals in a haunted castle full of shady characters. A fun and funny action tale to suit all ages, without insulting anyone's intelligence.






Best Illustrated


How To Talk To Girls at Parties

Neil Gaiman is no slouch, and I do enjoy the plot of this book, but the artwork by brothers Fabio Moon and Gabriel Ba is clearly the high point here. I typically love their work in black and white, but in color it is otherworldly.






Best All Ages Nonfiction Book (AKA, The Nathan Hale Award)


 Alamo All-Stars

I have very high expectations for every book Nathan Hale makes in this series, and he constantly has blown my mind by moving in unexpected directions, keeping things fresh, and innovating how nonfiction storytelling is done via comics. If you love comics, his stuff is required reading.





Best Nonfiction Book for Older Folks


Tetris: The Games People Play

This tale about the addictive video game is a powerful commentary on the intersections of  imagination, politics, commerce, and humanity. So complex and well told.







Favorite Series

Fantasy Sports

The first volume of this series was hilarious and fun, and the second might be less so but it more than makes up for it with its depth of characterization and narrative flourishes that make this fictional world much more realized. I cannot wait for the next entry!







Best Autobiographical Work

Something New

After reading this warm and personal account of dating, families, and marriage, I felt like I was at the wedding and that I know these people. It is quirky, fun, and excellent commentary on contemporary life and relationships. Lucy Knisley is one of the best comics creators in the business.






Best Superhero Book


Vision

Recasting the complicated backstory and continuity of a familiar superhero as a telenovela makes for a very interesting, probing, and compelling story. I have read a lot of superhero stories in my day, but I love how this one reinterprets and comments on the genre.






Best Monster Book for Adults


 KaijuMax: Season 1

If you ever wondered how life was like in the prison that is Monster Island, this is the book for you. It features an impressive amount of world-building in terms of its characters, situations, slang, and mythography. Zander Cannon is also a genius comics maker, and this is another in a long line of excellent comics by him.






Best Monster Book for Children


The Creepy Case Files of Margo Maloo

This collection of webcomics about a boy who calls upon a seasoned pro to investigate the monster in his closet contains some of the most fun and suspenseful yarns I read this year. I love the fictional world created here, and elementary-school-aged-me would have adored this book.



Best Graphic Novel That Should Immediately Be Adapted as an Action Movie


Kill Them All

I will admit it. I am a Kyle Starks super-fan. I will buy any comic he makes, sight unseen. This well-plotted, fun action adventure features a bunch of assassins, cops, super-criminals, and martial arts. It. Is. Awesome.






Well, that's all for now. Thanks for reading my list/blog! Happy New Year!

Friday, December 30, 2016

The Art of Charlie Chan Hock Chye

The Art of Charlie Chan Hock Chye (TACCHC) is one of the best biographies I have read about a comics artist, which is doubly impressive given that the subject of the biography is fictional. It is truly amazing how much was fabricated for this book. It is full of dazzling details, including in-progress sketches, manga excerpts, paintings, museum pieces, and other artifacts that make this book seem as chock-full and well-researched as an actual artistic biography.
The premise of this book is that Charlie Chan Hock Chye is supposed to be "Singapore's greatest comics artist," but in our world the political realities of the time period prevent his coming about. Really, this book is more about the various conflicts with colonialism, communism, and self-government that define modern-day Singapore than it is about a single person, though all of these movements, conflicts, and events are filtered through the medium of comics. The artist is an imaginary symbol of what was lost in the various decisions over time. His potential greatness is represented via various pastiches in the style of several comics virtuosos, including Osamu Tezuka,
Walt Kelly,
Mort Drucker, Frank Miller (a la Dark Knight Returns) and Winsor McCay. And perhaps the fact that all of these styles are borrowed are supposed to speak to the collage that constitutes Singapore's culture. Whatever the intention, the amount of thought and craft in this book is astounding. It is truly a work to read, ponder, and contend with.

Sonny Liew is the artist/creator of this book. He has been nominated for an Eisner Award and is best known for his collaboration with Gene Yang, The Shadow Hero, as well as his artwork on the current Dr. Fate series. His past works also include  Malinky Robot, Vertigo’s My Faith in Frankie, and Marvel’s adaptation of Sense and Sensibility. He speaks extensively about his work on TACCHC in this interview.

All of the reviews I have read of this book either praise it or remark on just how substantial and complex a work it is. Douglas Wolk called it "a mercurial delight." Etelka Lehoczky wrote that it seemed that Singapore itself,  "the pressure-cooker country — tiny and polyglot, globally competitive and politically repressive — seems to have been poured into this dense book." Dan Kois called it "funny and rich and satisfying, and one of the best comics of the year."

The Art of Charlie Chan Hock Chye was published by Pantheon and they have more info about it here.

Tuesday, December 20, 2016

Something New

Something New is the latest book by Lucy Knisley, whose memoir Relish was one of my favorite books of 2013. Like all of her works I have read, this book is also autobiographical, an account of her relationship with her husband-to-be John as well as their unique wedding. It is full of her trademark personality: original, quirky, nerdy, and funny. I love how she is very honest and unassuming about herself and her life, and her voice comes through so strongly its palpable.
What's also excellent about this book is that it is not just a personal tale, but it also explores questions about why people get married, why certain customs exist, and how marriages typically play out. Also, there are a few places where she explains strange wedding customs or gives other interesting or amusing factoids. It works very well not just as a story about marriage but also a commentary on marriage as an institution.
I am not going to lie. I loved this book. And after reading it, I want to hang out with her and her husband, and I am sort of bummed that I do not know them at all. And perhaps my favorite bits are where she includes actual photographs of the events, which highlight the moments she captures so well in her storytelling.This book is at once intimate and universal, while also being entertaining and funny. It's utterly heartwarming in the best sense of the word.

All of the reviews I have read about this book have been positive.  Oliver Sava praised "the clean, expressive style that makes Knisley’s work so rich and engaging." Kirkus Reviews called it "a visual and emotional achievement." Publishers Weekly stated that Knisley "has a knack for presenting a highly precise type of whimsy that stops just shy of precious overkill."

Something New was published by First Second, and they have a preview and much more available here.

Thursday, December 15, 2016

Vision

I read a lot of comics over the course of a year, and I do read a bunch of superhero ones, too, though I rarely review them here. For this book, I will make an exception. Vision is a recently completed 12-issue series collected into two trade paperbacks. The main character is The Vision, a synthezoid with incredible powers originally created to destroy The Avengers. Now this character has existed for decades and has a very convoluted history, and this series takes it all into account while telling an original, streamlined, and compelling tale. Also, impressively, I feel like it is still completely accessible for someone who is new to the character.

In response to all that has happened to him in the past, Vision decides to literally make a family and move to the suburbs. He synthesizes a wife (Virginia), two children (Viv and Vin), and a dog, and moves to Arlington, Virginia just outside of Washington DC. There, they try to fit in, doing normal things like going to work, keeping a house, and sending their kids to school.

Of course, nothing can ever be normal and things get strange. Villains and shades from the past creep into the present, and there are a few shocking developments that turn into murders. All of these twists and turns seem part of a standard superhero yarn but here are all turned on their heads, put into a much different context, which makes the story so much more interesting, horrifying, and affecting. No matter what is happening in these books, the events are filtered through the reactions and sensibilities of this family, and they are surprisingly well-realized, complicated characters. Their wants, needs, and personalities take center stage and elevate the narrative tremendously. These books are some exceptionally well composed, both in terms of the story and the artwork, with cliffhangers and revelations that hit with great impact.

This series was created by Tom King, a comics writer who has since signed on exclusively to DC Comics, and Gabriel H. Walta, who has drawn a good number of comics for Marvel. Jordie Bellaire colored the entire series, which looks beautifully dark and muted for the most part, though the constant repetition of reds and greens creates an otherworldly tone. Artist Michael Walsh also drew one of the chapters. King speaks more about his view of this series in this interview.

All of the reviews I have read of these books have been full of praise. Rich Johnson piled on some hyperbole, called the series "Marvel’s Watchmen." James Whitbrook wrote, "That complete tonal difference, and the way it holds up a subversive mirror to everything The Vision has been about as a character for years, is what makes The Vision unlike anything we’ve seen from Marvel in such a long time." Laura Sneddon summed up, "Overall, this is an unexpected modern classic from Marvel, and unquestionably their greatest comic this year."

Vision was published by Marvel Comics and they have more info about the entire series and these collections here.

Friday, November 25, 2016

Rosalie Lightning

In my life exactly three graphic novels have made me cry, this being the third. Rosalie Lightning is about a couple dealing with the death of their almost-2-year-old-daughter, and as a father of a just-past-1-year-old there is certainly a lot of empathy I could have to this tale. But just saying that this book tells an emotionally charged story sells it far short. The subject matter is raw and very human, but how it is presented is what makes this book exceptional.
Its author, Tom Hart, is a long-time comics artist and also a teacher. He has drawn comics about Hutch Owen for decades now, and he also runs the Sequential Arts Workshop in Gainesville, Florida. He puts all of his experience and expertise in display in fine fashion throughout the book. He varies his style from a cartoony, big-fingered style to portray the past and a much more scratchy, dark style to convey his present. He borrows styles, excerpts, and quotations from classic works by EC Comics, Tezuka, and Miyazaki (among others) to create a common visual language and a set of symbols that appear throughout the book, striking very specific notes at opportune times. Not only is this a masterful comic, it is also a master class on how to use comics to their full effect.
All of the reviews of this book I have read have been glowing. Publishers Weekly gave it a starred review and called it "a masterpiece—and a luminous tribute to a brief, beautiful life." Kirkus Reviews summed up, "A bracing, deeply saddening journey into death and loss whose wryly affirmative resolution, “joy breaking through the storm clouds,” is nothing but hard won." Rob Clough wrote, "The book can be described as any number of things: a prayer, a diary, an extended ritual, the act of creation used as as a way to face tragedy, a howl of anger and despair, and an emphatic display of gratitude both to those who helped him and Leela and the art that helped comfort him."

Rosalie Lightning was published by St. Martin's Press, and they have a preview and more info about it here.

Sunday, November 20, 2016

Nod Away

Nod Away is a complicated book, a cerebral science fiction story with strong characters, a well-defined universe, and lots of intriguing plot threads. There are two parallel narratives. The first focuses on Dr. Melody McCabe, a scientist newly arrived to the International Space Station Integrity to work on a project where a wormhole will be opened up.

In this future time, many people are connected to a new type of social network, nicknamed Streaming, via a surgically implanted patch. It is interesting to see how the world here is an extrapolation of ours, where media and technology have a huge impact on how people interact and are socialized. Dr. McCabe is an outlier of sorts, as she is biologically incompatible with the Streaming technology and so is not connected. Much of this book sheds insight into how she becomes acclimated to life in space, and it is an awkward and bumpy experience, to say the least.
The second storyline seems related to the first, though I am not clear on how yet. It follows a solitary figure traversing a barren, rocky landscape on some seemingly uninhabited planet.
The book ends on a huge turn of events that left me bewildered but also eager for more. At first, I did not know that this was the first book in a series, and I went back and poured over it to try to make sense of everything. I found it exciting to explore the intricacies of this book, and I have formulated a bunch of theories about how things might relate. But I will just have to hang tight to see where things go, because this book is the first of a proposed seven, and Cotter is at work at a Nod Away Volume 2. I am excited to where everything is going and how it will connect in the future.

Nod Away is the creation of Joshua W. Cotter, author of the prior series/graphic novel Skyscrapers of the Midwest. He also created Driven By Lemons, a book containing an interesting mix of comics, sketches, and prose. He spoke about his work on Nod Away in this interview.

All of the reviews I have read about the book comment on its strong character work and attention to detail in both story and art. The fine folks at Comics Alternative wrote, "Part of the beauty of Nod Away us that it paints a narrative picture best observed from a broader context, while at the same time the fine detail of Cotter’s art compels us to investigate its many intricacies." Zach Hollwedel summed it up as "A lingering, at times dense, page-turner of a science-fiction achievement." John Seven commented that "with each unexpected moment, the actions of the characters, because he has given such care to them, remain true and consistent, becoming the anchor in the wild ride."

Nod Away was published by Fantagraphics, and they have a preview and more available here.

Nod Away features some sexual scenes, violence, and occasional profanity, and it is suggested for readers mature enough to handle those things.

Saturday, November 5, 2016

Tetris: The Games People Play

Tetris is one of the most addictive video games ever, but who kho knew that the backstory behind  it was so interesting, complex, and convoluted? And who knew it would also involve a pretty dark, grisly murder/suicide? Tetris: The Games People Play covers A LOT of ground. It gets into the origin of games, which harkens back to prehistoric times; a couple of Russian engineers designing a game; the history of the Nintendo company, and a lot of international businesses and legal dealing.

One of the things I enjoyed was how much the book captured the technological context of each time. Seeing the landscape of the 1980s in Russia, no less, lends insight into what computers were like and how programming was practiced. Certainly, I appreciate seeing how things used to be captured, especially in a time where a lot of the technology we use is so polished and removed from its source codes, etc. The simple, boxy, and somewhat clunky artwork in the book, along with the monochromatic coloring also contribute to this retro feel.
I also enjoyed reading about all of the business and legal drama that went on regarding Tetris. There were multiple large corporate interests involved, and lots of arcane legal challenges, as the game was state-owned by a communist country who employed a special operative to negotiate rights and pay rates for an increasing amount of platforms. I feel it would have been easy to get lost in the procedures, but the storytelling here is very clear and straight forward.
Not only was this book fascinating in its content, it was also compelling in its delivery. Its creator Box Brown, the man behind one of my favorite graphic novels of 2014, Andre the Giant: Life and Legend, makes a tale that is both a journalistic documentary and a suspenseful series of twists and turns. Brown has a bevy of comics credits and he also publishes a variety of others' works under the RetroFit imprint. He speaks in a very in-depth way about the Tetris book and his work on it in this interview.

All of the reviews I have read about this book comment positively on the interesting plot and situations, though one of them was more critical of the art than others. Kirkus Reviews gave it a starred review, concluding, "A clean and engaging visual style supports a story that sustains narrative drive, humanizing the characters and making readers care about every development." The School Library Journal also gave it a starred review, and Chantalle Uzan offered the verdict, "This quick, thoughtful read will find an audience among teens interested in pursuing a career in video game design or those who wonder just how video games like Tetris have spread like wildfire." Publishers Weekly commented positively that "Brown’s drawings are simple but highly effective, using a black, white, and yellow color scheme to evoke the limited or nonexistent graphics available to Alexey." James Smart offered a contrary opinion, writing that "the artwork is forgettable and the characters are flat, leaving the book feeling – in contrast to the game – all too putdownable."

Tetris: The Games People Play was published by First Second, and they have a preview and lots of information available here.

Sunday, October 30, 2016

The Creepy Case Files of Margo Maloo

Charles' family has moved to Echo City, and he is not happy about it. Not only is he removed from his friends, he has to live in a dilapidated, old house while his dad renovates it. When he starts hearing noises come from his closet, he is creeped out. When his belongings start disappearing he is disturbed. When he comes face to face with a giant, bug-eyed creature, he is terrified.
Then, a neighbor kid gives him a strange business card to contact Margo Maloo. Once he does his life is transformed and he becomes aware of a parallel world to our own, populated by ghosts, goblins, trolls, and ogres. And although all of this is exciting, it is also horrifying, because some of those creatures have it in for humans. Also, Charles, who is an avid blogger/kid journalist, cannot divulge any of those secrets, which is somewhat maddening.

The combination of youthful hi-jinks coupled with monsters and supernatural intrigue is a delight. I very much enjoyed the characters, the situations, and, perhaps most importantly, the creatures in this book. There is much to recommend it to upper elementary and middle school readers, or anyone who likes monster stories tinged with humor (like me). If it were in a classroom library, I would expect it to be in constant circulation.

Drew Weing is the artist/writer who created this wonderful book. He won a 2016 National Cartoonists Society award for long-form on-line comic for his work on Margo Maloo and has also published a prior graphic novel Set to Sea.  He speaks more about his work and this book in this interview.

All of the reviews I have read about this book have been glowing. Publishers Weekly gave it a starred review, calling it "a beautifully conceived and executed trio of stories." In another starred review, Kirkus Reviews concluded that "A tough, ambitious, and courageous heroine is always welcome, and Margo and Charles are an odd couple kids will enjoy rooting for." Jessica Greenlee cited numerous strengths, including "humor in odd places" and how it "stresses the power of negotiation."

The Creepy Casefiles of Margo Maloo was published by First Second, and they have a preview and much more available here. The webcomic is ongoing, so if you want to follow in further adventures check it out here.

Weing also has a Patreon page where a person can sponsor him and get some exclusive sneak peeks and additional content for a nominal monthly fee.

Friday, September 30, 2016

Mooncop

Mooncop is the latest book from Tom Gauld, who is rapidly becoming one of my favorite comics creators. He excels at drawing in deceptively complex manner that simultaneously ends up conveying great dramatic weight and comedic potential, which is an amazing ability. Past works like Goliath and You're All Just Jealous of My Backpack also reflect his great craftsmenship, and I highly recommend you check them out.

Mooncop is a dark comedy/slice of life tale set on a lunar colony in some (not-so-distant?) future. It is the kind of comic Stanley Kubrick might have made, only by which I mean it shares a similar matter-of-fact sensibility about science fiction as well as an overall devotion to impeccable detail, craft, and style. The goings-on revolve around our titular police officer, whose job is not so fantastic or demanding as it might seem. There is surprisingly little happening on the moon, and the people who are there are law-abiding, so mostly we just see his daily routine.
Still, there are some pretty cool things on the Moon, like therapist-robots, automated donut dispensers, and neat, modular buildings. And the monotony is broken up by a few episodes, such as looking for a teenage runaway, dealing with a broke-down car, and helping find a lost dog.
This future is pretty bleak though, and more and more of the lunar population leaves to return to Earth because life on the Moon is pretty humdrum and drab, a bright future turned  disappointment. Still, the ordinary actions of the Mooncop are still quite compelling, if mundane. There is a sort of dignity in his endeavors, matched by the somewhat ridiculous ways technology affects his life. In the end, this book reads sort of like 2001 meets American Splendor, and that is actually quite a wonderful combination. The humanity and emotional life of the cop shine through all of the sci-fi trappings.

All of the reviews I have read of this book have sung its praises. Michell Buchman called it "a fun, clever meditation on what it means to be human." Greg Hunter wrote that it "may be best appreciated as a retro sci-fi tone poem, big on feel in its depictions of loneliness and depression but short on insight." Oliver Sava remarked, "Gauld is known for his minimalist aesthetic and deadpan sense of humor, and these two elements work wonderfully together to bring levity to the emotional crisis in these pages."

Mooncop was published by Drawn & Quarterly, and they have a preview and more information available here.

Saturday, September 10, 2016

Night Air

One of the most surprising things about Night Air is that it is an all ages book. It certainly did not feel like one to me as I read it, because it is fun, smart, and full of excellent things, and I wish more comics were like it. The plot revolves around a "boy and his robot." Its protagonist is Plus Man, a goggle-wearing guy who is pretty single-minded and borderline unlikable. He just wants to get rich and have fun and look cool in the process. He is accompanied by a robot with great capabilities who looks out for him and saves his hide on more than one occasion.

Plus Man starts the book by getting into some trouble cheating at the poker table and by the end he ends up searching for valuable minerals in a haunted house. In between are all kinds of chases, scrapes, and traps that he must avoid. Despite his actions, I found myself still rooting for Plus Man, because he is a scalawag. I  enjoyed his adventures, laughed more than once at the jokes, and marveled at the gorgeously rendered artwork in this book. It contains pretty much everything a great comic should have.

This book's creator Ben Sears has published various works in zines, mini-comics, a few anthologies, and the back-up of an issue of Adventure Time. The characters in this book originally appeared in a webcomic called Double +. He speaks about his work on Night Air in this interview.

All of the reviews I have read about this book have been full of praise. Oliver Sava remarked about how Sears' work is marked by "bold designs, immersive compositions, and atmospheric colors." John Seven called it "a good effort from Koyama for kid-oriented comics, providing thrills and laughs, but not at the expense of clever and intelligent work." RJ Casey concluded that these are some "fun comics with no icky strings attached."

Night Air was published by Koyama Press, and they have a preview and more available here.

Thursday, August 25, 2016

Fantasy Sports No. 2: The Bandit of Barbel Bay

Fantasy Sports No. 1 was one of my favorite graphic novels of 2015, and it had a lot to live up to. This second volume in the series came out recently, and it is a worthy follow-up. It might not have made me laugh quite as much as the first book, but I did laugh in a few places. And I very much liked how it filled me in more about Wiz's background as well as the universe where all this takes place. I feel that the first book was more enjoyable perhaps, but this second volume is more substantial and the better of the two.

The set-up here is that our two mismatched mages, Wiz and Mug, are on another retrieval mission, and they end up stranded on an island of amphibious creatures.
 

The island's inhabitants have a low opinion of the Order of Mages, which sets our duo on edge. Still, circumstances follow where they lose their loot and have to take part in a tournament in order to win it back. The game here is beach volleyball, and Mug pretty much dominates through brute strength until they are faced with the island's champions, Yahma and Yahmi. Can Mug and Wiz figure out how to actually work together? You have to read the book to find out. But I will say that this volume ends in a much more open-ended manner than the first, and Fantasy Sports No. 3 cannot get here fast enough.

As with the first book, this one was a delight to read. The large-sized pages display the gorgeous artwork in excellent fashion. The story is fast, emotional, and suspenseful. The action sequences are well choreographed, and the details bring out a great sense of reality and humor. Sam Bosma, who is also known for his work as an artist on the cartoon show Steven Universe, has created another masterful graphic novel. He speaks more about his work on this book in these two interviews (1 and 2).

This second book in the series has received some great reviews. Publishers Weekly deemed it a "good-hearted and beautifully drawn sequel." Kirkus Reviews called "this second volume more substantial than the first." Dustin Cabeal remarked on the "strong storytelling with both the writing and the visuals."

Fantasy Sports No. 2 was published by NoBrow Press, and they have a preview and more available here.