Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Wednesday, October 25, 2023

Pinball: A Graphic History of the Silver Ball

I have read a bunch of comics by Jon Chad over the years, including his Science Comics entry about volcanoes, his Leo Geo books, and The Bad-ventures of Bobo Backslack. I have even checked out his multi-genre/multi-media collection Bad Mask, which is an inventive collection of texts. I have always been excited to experience his artwork and storytelling, both which usually press the boundaries of comics. Here, in Pinball, what he does is use comics to try to communicate the kinetic action and vibrancy of pinball machines while also telling their history.

I came of age in the 1970s and 1980s, so pinball machines are something I am well acquainted with. I spent many a quarter trying to keep silver balls in play while ringing up bonuses and being distracted by flashing lights. They seemed a relatively harmless entertainment, and I had no idea about their origins and links to organized crime and alleged juvenile delinquency. They were sort of the video games of their time, a new type of entertainment technology that got unjustly blamed for social ills. 

Pinball machines had a long ride as a popular amusement, and this book does a great job chronicling their rise and decline, with a good deal of information about their designers and technological advancements. It is a marvel just how much goes into making these machines, a complicated combination of engineering and computer programming. I learned so much about the technical and cultural aspects of pinball while reading this book, and it is a dense, rewarding account. I am not sure if the topic would appeal to everyone, especially the more technical aspects of pinball machinery, but I think that it has something important to say to any audience in terms of how popular technologies emerge and evolve.

All of the reviews I have read of this book have been positive. Publishers Weekly summed up their starred review, "Cracking this one open evokes the delight of snapping back the launcher in the arcade." Leonard Pierce wrote, "Pinball: A Graphic History of the Silver Ball isn’t going to set the comics world on fire. It’s a niche guide to a niche game," but he also called it a "a surprisingly deft combination of social history and how-to manual" and "downright charming." Brian Salvatore opined that it is "a lovingly crafted, expertly presented exploration into something that has rarely been thought of this deeply before."

Pinball: A Graphic History of the Silver Ball was published by First Second, and they offer a preview and more here. And if you want to learn more, Chad talks about his work on the book in this interview.

Friday, March 30, 2018

Science Comics: Robots & Drones: Past, Present, and Future

I have read all the entries in the Science Comics series published so far, and I am sad to say that this one, Robots & Drones is not one of my favorites. I can also be glad to report that it is still an enjoyable book, as it features excellent artwork and lots of interesting information. By no means is it a bad book; it just did not light my fire the ways some of the other volumes have.

In particular I felt this one lacked a hook that would draw me in and also unify the entire book. Perhaps what stuck in my craw was how hung up the book was on definitions and drawing distinctions on what defines a robot and how other devices and machines (like automatons or remote controlled vehicles) are not actually robots. It seemed to take for granted that the reader would be interested in robots and drones (and I have to admit I was and am), but it did not offer much to put a specific trajectory on that interest. The result is a lot of information, about what robots are (and are not), what computers are (and why they are not robots), and how drones fit into these configurations as well. The lack of narrative thread that left me wondering at times why things were being discussed in the order they were. I just felt like the book was hopping from topic to topic without much context (kind of like this review, eh?).

Still, I learned lots from it, like when the first robots were created (in the 1600s in Japan, in case you were curious), how the Mars rover maintains itself and its power supply, and the fact that an automatic coffee maker is in fact technically a robot. The opening vignette is a tale of the book's narrator, a fun little proto-robot named Pouli (the invention of Archytas in the the fourth century BCE), which added a playful touch to the proceedings and a much needed sense of continuity. There were also a few other impressive features, like a refresher about simple machines and a great timeline of notable robot/drone inventions over history that closes out the book. If you want to learn more about robots and drones, or if you know a young person who is into them, you could do a lot worse than select this book. It was fun to read; I just felt it was not overall as well composed as other volumes in this series.

Robots & Drones is a collaboration between writer Mairghread Scott and artist Jacob Chabot. Scott writes animated series and comics, and she has another original graphic novel The City on the Other Side in the works. Although he's got lots of credits on licensed characters' comics, Chabot I know best from his work on The Mighty Skullboy Army, which I feel is an excellent and funny series. It stars a cantankerous and sneaky robot, so I was hopeful that his artwork in this book would be equally as charming. I am glad to report it is as good, if not better, than I expected. For those interested in learning more about this book and its creators, you can read an interview with Scott here and an interview with Chabot here.

The reviews I have read about this book have been mixed. Johanna Draper Carlson was lukewarm about it and wrote, "There’s good information here, but I felt as though a lot of space was wasted on irrelevant information, leaving me confused as to just what the purpose and message of the book was." Kirkus Reviews summed it up, "A lighthearted, enjoyable introduction to a fascinating subject."

Robots &  Drones was published by First Second, and they offer a preview and more here.

A review copy was provided by the publisher.

Wednesday, February 15, 2017

Decelerate Blue

The mark of a great book may be just how long it sits with you after you have finished reading it. I read this book and was pretty dissatisfied with the ending, but it keeps cropping up in my thoughts. Decelerate Blue is a science fiction tale set in a not-too-distant future where speeding up to keep up with societal and technological change is not just necessary, it's the law. Angela, a teenage girl, does not quite fit in here, and she resists many of the required "hyper" requirements, such as reading special novels, watching special movies, and going to a special mall. People even speak in rapid style, ending each speaking turn with a marker "Go." (This last feature was pretty maddening for me to read at the start of this book, but I eventually got used to it.) In this future, trying to slow life down is an act of resistance.
Angela's actions lead to some attention, unwelcome from some (like her parents) and welcome from others (like the mysterious person who drops her a copy of Kick the Boot, a novel that becomes the manifesto for an underground movement). Soon, she literally drops out of society, joins the resistance, and finds a potential romance in an unlikely place. Still, the establishment is very well organized and relentless, and things do not go well for the resistors in the end. I am not going to spoil it, but the ending was pretty bleak and left me with small feelings of hope and large feelings of despair. Still, it is a very affecting book, and that it stirred such emotions up in me is the hallmark of something done right. I have to say that the combination of artwork and narrative is pitch perfect for this sort of tale, though I was largely dissatisfied with some of the character work.

This book is a collaboration between writer Adam Rapp and artist Mike Cavallaro. Rapp is a Renaissance man who has worked on movies, music, novels, and play writing, and he was nominated for a Pulitzer Prize in 2006. Cavallaro has worked in comics for a couple of decades now, with a number of graphic novels to his credit, including Foiled, Curses! Foiled Again, The Life and Times of Savior 28, and Parade (with fireworks).

All of the reviews I have read for this book have been glowing. Kirkus Reviews summed up, "This is a strikingly illustrated book set in a potentially massive world, and readers will hope this isn't the only story to come from it." In a starred review from the School Library Journal Jordeana Kruse gave this verdict, "Fans of George Orwell’s 1984 and Ray Bradbury’s Fahrenheit 451 will find much to ponder in this notable graphic novel." April Spisak wrote that even though it is not happy "the conclusion remains complex and poignant."

Decelerate Blue was published by First Second, and they have a preview and much more available here. There are some language and sexual situations that might not play well with younger readers, but I think that this book would be appropriate for older adolescents.

A review copy of this book was provided by the publisher.

Sunday, January 15, 2017

Other Lives

Other Lives is an exploration of identity as filtered through the technology we use, in this case online avatars. It focuses on the relationships between four people. Vader Ryderbeck is a neurotic journalist who uses an obvious pseudonym and whose insecurities threaten his relationship with his girlfriend Ivy. She is the family rebel, an Asian girl who moved out of her conservative parents' home and lives with a white boy. In writing a story, Vader encounters two friends from the past. One, Otis, claims to be an ex-federal agent, although this seems unlikely as he lives with his mother and gets caught in some untruths. The second is Woodrow, a gamer with a gambling problem whose marriage does not seem as solid as he claims.
Of course, the real-life foibles, insecurities, and personality issues each character has spills over into the virtual world, here a Second Life parody named Second World. And the result of all this interplay is conflict and some strained relationships when Ivy and Woodrow become embroiled in an online dalliance. I felt that the story was an interesting one that hits on ideas of truth, identity, and our many "real-life" relationships as they function both face-to-face and in electronic spaces. Certainly, the characters may be stock stereotypes but in the end they help tell a thoughtful and entertaining tale.

This book's creator Peter Bagge is one of my all time favorite comics makers. A multiple award winner with decades of comics to his credit, he created the seminal alternative comics series Neat Stuff and Hate and served as editor of the underground comics holdover anthology Weirdo. He has also created a number of graphic novels, including Woman Rebel, Apocalypse Nerd,  and Reset. More recently, he has been a frequent contributor to publications like Reason magazine (see his collection Everybody is Stupid Except for Me) and Vice Magazine (the Musical Urban Legends column).

The reviews I have read about this book have been a mixed bag full of lots of critiques. Alice Parker remarked that it "is clearly the work of a professional, but one that seems to have lacked editorial oversight." Shawn O'Rourke concluded, "Other Lives is an interesting story that confirms why Peter Bagge has become a acclaimed name in the art comic world." R.S. Martin wrote, "Bagge’s explicit theme is that the Internet has led to people assuming multiple identities within their lives, but he doesn’t develop it into any greater insight or irony. As such, it always takes a back seat to the character comedy."

Other Lives was published by Vertigo, and they have info about it here.

Sunday, November 20, 2016

Nod Away

Nod Away is a complicated book, a cerebral science fiction story with strong characters, a well-defined universe, and lots of intriguing plot threads. There are two parallel narratives. The first focuses on Dr. Melody McCabe, a scientist newly arrived to the International Space Station Integrity to work on a project where a wormhole will be opened up.

In this future time, many people are connected to a new type of social network, nicknamed Streaming, via a surgically implanted patch. It is interesting to see how the world here is an extrapolation of ours, where media and technology have a huge impact on how people interact and are socialized. Dr. McCabe is an outlier of sorts, as she is biologically incompatible with the Streaming technology and so is not connected. Much of this book sheds insight into how she becomes acclimated to life in space, and it is an awkward and bumpy experience, to say the least.
The second storyline seems related to the first, though I am not clear on how yet. It follows a solitary figure traversing a barren, rocky landscape on some seemingly uninhabited planet.
The book ends on a huge turn of events that left me bewildered but also eager for more. At first, I did not know that this was the first book in a series, and I went back and poured over it to try to make sense of everything. I found it exciting to explore the intricacies of this book, and I have formulated a bunch of theories about how things might relate. But I will just have to hang tight to see where things go, because this book is the first of a proposed seven, and Cotter is at work at a Nod Away Volume 2. I am excited to where everything is going and how it will connect in the future.

Nod Away is the creation of Joshua W. Cotter, author of the prior series/graphic novel Skyscrapers of the Midwest. He also created Driven By Lemons, a book containing an interesting mix of comics, sketches, and prose. He spoke about his work on Nod Away in this interview.

All of the reviews I have read about the book comment on its strong character work and attention to detail in both story and art. The fine folks at Comics Alternative wrote, "Part of the beauty of Nod Away us that it paints a narrative picture best observed from a broader context, while at the same time the fine detail of Cotter’s art compels us to investigate its many intricacies." Zach Hollwedel summed it up as "A lingering, at times dense, page-turner of a science-fiction achievement." John Seven commented that "with each unexpected moment, the actions of the characters, because he has given such care to them, remain true and consistent, becoming the anchor in the wild ride."

Nod Away was published by Fantagraphics, and they have a preview and more available here.

Nod Away features some sexual scenes, violence, and occasional profanity, and it is suggested for readers mature enough to handle those things.

Thursday, November 5, 2015

Steve Jobs: Insanely Great

Steve Jobs: Insanely Great is a pretty celebratory title for a book, and from you see in the first image of the book, the whole enterprise is a love letter to the man:

It hits all the highlights from his life, a true biography that takes him from his being born and adopted to his enterprising childhood and adolescence when his tinkering and playing around with gadgets and machines was encouraged.
Of course, he goes on to many great things, including making personal computers attractive and available for the average person, co-founding one of the world's largest companies, Apple, as well as being instrumental in the success of Pixar, one of today's most lucrative and lauded animation studios. Those alone would make for an excellent resume for anyone, but he also had a huge hand in creating devices that have changed the way we interact with the world, namely the iPod, iPad, iPhone, and iTunes.

The book also describes some of his not so positive attributes, namely his extreme perfectionism and blunt talk that often alienated those around him, but it mainly focuses on the good he did. Those looking for a more critical or nuanced biography should probably look elsewhere. Still, I think it is a great elementary introduction to the man and his works, and it has a few other features that recommend it. The artwork is appealing, breezy, and whimsical. There are sequences that demarcate decades and show what devices were invented and commonly used the, which I think is a very helpful thing for younger readers to see. And the entire narrative is cleanly told.

This book is the creation of Jessie Hartland, an accomplished commercial artist and children's book illustrator. Her prior books include nonfiction about dinosaurs, meteorites, and a biography of Julia Child. She speaks much more about her work on the Jobs' biography here.

All of the reviews I have read about this book have been positive. Andrew Hayward wrote, "The book is nuanced without being sprawling; comprehensive but not exhaustive—or exhausting, for that matter." J. Caleb Mozzocco summed up, "I don’t know I’d go so far as to call it insanely great, but it’s pretty great, and a perfect place for anyone interested in Jobs, regardless of their age or sophistication, to start learning about the pivotal figure." Kirkus Reviews was in agreement, concluding, "Nothing new or revelatory here, but the book can serve as a good introduction to Jobs and will impress with its concision those who already know a lot about him."

Steve Jobs: Insanely Great was published by Schwartz & Wade, and they have a preview and more information about the book here.

Wednesday, September 5, 2012

Wizzywig


Kevin Phenicle is a slight, nerdy adolescent who gets picked on by his peers and who lives with his grandmother. He does not look like much of a threat to anyone. But as "Boingthump," Kevin gets into all kinds of mischief and mayhem. He copies and sells pirate versions of popular computer games. He scams the phone company so he can make all kinds of free calls. He gains access to classified databases. He rigs phones so he wins radio station contests. He invents computer viruses and worms. As a hacker, he finds himself the target of FBI sting operations, ends up imprisoned multiple times, and spends much of his life on the run from the authorities.

Boingthump is a fictional amalgam of a character, with attributes of many famous hackers. He is based mainly on former fugitives Kevin Mitnick and Kevin Poulsen, but he also runs some famous scams perpetrated by legends like Cap'n Crunch, Captain Zap, and Phiber Optik. He even gets credited for an infamous TV jamming scheme. Although Boingthump perpetrates many criminal acts, he appears as a sympathetic figure in this book. It is difficult not to root for him when it seems he is really trying to infiltrate and hoodwink monolithic authorities. Having the support of a friendly radio DJ advocate helps make him seem less unsavory, as does the stark contrasts with an oily TV newsman who capitalizes on Boingthump's notoriety and the thuggish figures who antagonize him, embodied by federal agents and prison inmates.

The contents of this book first appeared serialized as a webcomic, which is still available online. Creator Ed Piskor is best known for multiple collaborations with Harvey Pekar on American Splendor as well as The Beats: A Graphic History. A prolific modern creator whose style is reminiscent of underground comix, he is currently working on a Hip Hop Family Tree webcomic. Piskor talks more about his work on this graphic novel in this interview with IFC.

This book definitely has much to add to the discussion about the benefits and drawbacks of technology hacking. Reviews of it I have read have been very positive. Wired Magazine's Steven Levy called this story "a delight, wryly rendered and packed with dead-on details of the hacker life." Comics Should Be Good's Sonia Harris wrote that "the book is beautiful, a lovely experience to read, made with much love and attention to detail" and well worth buying. The Onion's A.V. Club Comic Panel concluded that Piskor's "passion for the subject jumps off the page, making Wizzywig both an entertaining read and a powerful argument-starter."

A preview and more can be found here from the book's publisher Top Shelf.