Showing posts with label mathematics. Show all posts
Showing posts with label mathematics. Show all posts

Monday, February 10, 2020

3x4

When I survey the range of graphic novels out there today, I am amazed at the sorts of titles and topics they cover. Except when it comes to mathematics. Math is the one area that is apparently very difficult to translate into comics, and that is one reason why this book, 3x4, is noteworthy.

The premise in this book is a homework assignment where the students have to draw sets of 12. The amounts of sets and items is up to them. They can draw one set of 12, two of six, three of four, or four of three. I know that the author uses this exact assignment with adult art students, but it also works for teaching younger children about counting, multiplication, and elementary factoring. And the children take the assignment to heart, expressing their interests through their drawings.
Roses! And mmm, donuts.
A lot of the fun of this book shines through the drawings. It is full of simple figures and backgrounds rendered in geometric shapes and in vibrant colors. My 2-year-old love reading this book, pointing out all of the items that appear in the sets. He also likes to tell me whether we can eat them or not, but I think that means that the items themselves appeal to young readers and also that the illustrations are just that visually appetizing. Fans of the book Wordplay, which I reviewed earlier this year, will also be glad to see Annemarie return and play a prominent role here. This book has the illusion of simplicity, but it is elegantly complex and works on many different levels.

This book's author, Ivan Brunetti, an artist and educator who has been working in comics for a few decades. Currently an associate professor at Columbia College Chicago, he has done multiple covers for The New Yorker and created all kinds of solo work, including lots of independent comics and lately a growing number of titles for younger readers like Comics: Easy As ABC. He speaks about his work on 3x4 in this interview.

All the reviews I have read of this book have been glowing. In a starred review, Kirkus Reviews summed up, "So exemplary an execution of a simple concept that it can be read multiple ways—as multiplication, counting, sorting—without sacrificing fun." In another starred review, Publishers Weekly concluded, "As the characters work through the multiplication concept on their own terms, readers are sure to arrive at a clearer understanding." Kelley Gile gave it another starred review, calling it "a lovely graphic story that teaches a simple concept in a most engaging way."

3x4 was published by TOON Books, and they offer a preview and more here.

Friday, May 25, 2018

Secret Coders: Potions and Parameters

In this fifth volume of the Secret Coders series, things really kick into high gear. First off, the evil Dr. One-Zero's plot is hatching, with dire outcomes for our heroes and their families, which include ducks with teeth(!).
Second, there is a lot more happening with the protagonists' inter-personal relationships as they face life and death situations: Eni confesses having more-than-friend-feelings for Hopper, which causes her pause and also confusion. Josh admits he feels a bit like a third wheel and confesses feelings of inadequacy when someone whom he thought was his friend betrays them. So those revelations all add a more human wrinkle to the proceedings, which I much appreciated. Third, we finally learn about the origins of Dr. Bee, which have a surprising link to the classic book Flatland. Finally, the stage is set for the grand showdown and climax of the series, which is coming in the next volume. It was exciting to see so much happening and paying off here, and longtime readers of the series will be jazzed.

In addition to all those plot developments, this book also contains a few excellent explanations and activities that teach coding and geometry. And like the other entries in this series (you can read all my reviews here), it is wonderfully written and drawn. There is a severe dearth of quality graphic novels for young readers about mathematics and computer programming, and these books fill both of those needs admirably.

This book/series is a prolonged continuation of the collaboration between Gene Yang and Mike Holmes. Yang is one of the premier comics creators working today. He was awarded a MacArthur Fellowship and was also the National Ambassador for Young People's Literature. He has won the Printz Award for his graphic novel American Born Chinese and explored themes of immigration, belief, identity, and growing up in his many works, including The Eternal Smile, Level Up, The Shadow Hero, the twin volumes Boxers & Saints, and his current run on New Superman. Holmes is best known for his work on the weekly comic True Story and drawing Adventure Time comics.

The reviews I have read about this book have been positive, with one caveat. Brett Schenker "loved" it, though he does note that the whole series reads like a school lesson and should not be read out of order. Shannon Buchanan wrote that it was "a very effective way to teach rudimentary programming skills," though she was disappointed that it was not a stand-alone volume. Kirkus Reviews noted, "While the coding instruction’s as top-notch as ever, in this installment it’s interpersonal dynamics and characters that, satisfyingly, take center stage."

Potions & Parameters was published by First Second, and they provide a preview and more about it here. You can also visit the series' official website for a lot more info.

A review copy was provided by the publisher.

Sunday, November 5, 2017

Demon, Volume 2-4

As I've written before, I seek out Jason Shiga's work. It is usually fun, funny, and cerebral, full of puzzles, strange gadgets, and/or unique situations. His series Demon is no exception, although here I have to say he has dialed his sensibilities to 11.

This series stars characters from Shiga's past works (Meanwhile, Bookhunter, and Empire State), though it treats them like actors playing new roles. As I recounted in my review of Volume 1, Demon follows the exploits of Jimmy Yee, an accountant who attempted suicide only to find that he kept coming back to life because he is a demon. Shockingly, he went on a murder/crime spree that put him on the authorities' radar. In the three books that follow, much gets revealed about his situation and its causes, and the cat and mouse chase between Jimmy and Hunter escalates to a bloodbath of global proportions. This series revels in depravity, but it is also amazingly clever, well thought-out, and masterfully executed. I cannot do justice to them in this space (and I don't want to spoil much either, so I'll simply give you a free-verse poem for each book:
2. surprise surpise
daughters can be demons, too
3. 100 years in the future
a demon meets his maker
plus uncovers a plot for world domination
4. the fight for freedom involves
a high body count
conjoined twins
and peg-legged amputees wielding baseball bats

Overall, I found these books to be compelling and almost impossible to put down. These adventures follow their own logic, are incredibly graphic, and delve into areas of bad taste in the most entertaining of ways. I think that the whole narrative is a smart, grotesque masterpiece, and I am kind of anxious to see where Shiga goes from here.

Shiga speaks about his future work as well as his take on Demon here. Publishers Weekly gave the books a starred review and wrote, "As with Shiga’s other books, there are puzzles aplenty to solve, with an added layer of urgent narrative drive." They also added that "the story will prove just as addictive for readers finding it in print." Dustin Cabeal called it "one of the funniest and yet intelligent books I’ve ever read."

Demon was published by First Second, and they have a preview and much more available here (Volume 2), here (Volume 3), and here (Volume 4). This series was first published as a webcomic, but now only the first chapter is available online.

These books contain lots of violence, some profanity, and some sexual content, so I advise them for mature readers.

A review copy (of Volume 4) was provided by the publisher.

Saturday, September 30, 2017

Secret Coders: Robots and Repeats

In this fourth book in the Secret Coders series (I reviewed books 1 & 2 here), the trio of programmers at Stately Academy, Hopper, Eni, and Josh, find themselves in even more ramped up situations. In the last book, they learned about the secret history of the school and found out that the source of their woes was the evil genius Professor One-Zero. Now, not only is the evil Professor changing the school schedule to further his evil schemes, but the school administration tries to break up the group so they can't foil any more plans. And the avenue for doing so is going through each of their families!

Not only does this book feature one of the more realistic parent-teacher meetings I have read, it also has a revelation that one of the characters who has been around since the beginning is actually from another dimension. That, coupled with the trio's getting to know the Turtle of Light (the most powerful turtle in the world), raises the stake on their investigations. So, simply put, there is a lot of dramatic build-up here that I think will get paid off in Book 5 (due out next year).

I have two caveats about this book, as well put together and interesting as it is: 1. It really helps to have read this series from the beginning, so this book is not a great jumping on point for a new reader. 2. The sections where they explain the specifics of coding still bogged me down some and took me out of the story. I know that those parts are necessary for solving the puzzles and moving the plot forward, but they are just a bit slow.
 

This book is a continuation of the collaboration between Gene Yang and Mike Holmes. Yang is one of the premier comics creators working today. He was awarded a MacArthur Fellowship and is currently the National Ambassador for Young People's Literature. He also won the Printz Award for his graphic novel American Born Chinese. He explores themes of immigration, belief, identity, and growing up in his many works, including The Eternal Smile, Level Up, The Shadow Hero, the twin volumes Boxers & Saints, and his current run on New Superman. Holmes is best known for his work on the weekly comic True Story and drawing Adventure Time comics.

The reviews I have read about this book have been mixed. Kirkus Review complimented it, writing, "Yang’s integration of coding concepts into an actual mystery plot even as he continues to deepen character development in under 100 graphic pages looks effortless; Holmes’ panels continue to visualize those concepts inventively." Conversely, Dustin Cabeal wrote that this will be the last book in the series he will read, because "the teaching moments are breaking the story too often, and it feels like the experiment here was to have both be interesting and work together. They’re not and haven’t been which is a shame." For further contrast, more reviews for the book can be seen at Goodreads, where it currently has a 3.5 star rating.

Robots and Repeats was published by First Second, and they provide a preview and more here. This series also has its own dedicated website with videos, info about all the books, and downloadable activities.

A review copy was provided by the publisher.

Sunday, June 25, 2017

Manga Math Mysteries: The Runaway Puppy

I reviewed another volume of Manga Math Mysteries in the past, and I liked it pretty well. As I am always looking for the rare unicorn that is a relevant, actually enjoyable mathematics graphic novel, I thought I would check in with another volume in the series. The Runaway Puppy is much like The Secret Ghost in that best thing about this book is the expressive, clear, and fun artwork. It also stars the same bunch of good friends united by school and martial arts classes, which is a plus if you are dealing with a young reader who digs series books. The story, about a puppy who gets out of the yard (it's sort of in the title) and how the gang use probability to figure out her is pretty solid, if a little didactic.
Still, the story has some good points. The examples might get a bit repetitive, but I appreciated how this book used them in contrast to show how probability works and how odds are not just cut-and-dried eventualities that always play out in uniform manner. This characteristic could be very helpful in spelling out math concepts to a learner. Also, it sneaks in a little bit of medieval literature, with the dog being named after Charlemagne's daughter Bradamante. This book might not really be manga and does not feature the most thrilling narrative, but I still think it would be a good, quick read for an elementary student who is into math, kung fu, dogs, fun-looking comics, or books where kids play detective.

This book is a collaboration between writer Lydia Barriman and artist Becky Grutzik. According to the bio at the back of the book, Barriman is a "teacher, doctoral candidate, and writer of math courses for all ages." I could not find any additional info about her. Grutzik works on all kinds of indie comics, including the series Peep Lite and Aegis, and she shares her art and adventures via her Twitter page. I really enjoyed her work here, and her other works seem entertaining and inspired.

I was not able to find much in terms of reviews for this title, but it does have a four-star rating on Goodreads. This review by Publishers Weekly of the first volume in the series seems to touch on the flavor of this volume as well.

The Runaway Puppy was published by the Graphic Universe imprint of Lerner Publishing, and they have a preview more info about the book here.

Tuesday, November 15, 2016

Who Killed Professor X?

This book has nothing to do with the X-Men, but it is one of a rare breed: a graphic novel about mathematics that actually engages in substantive mathematical thinking. Who Killed Professor X? is a mystery where the titular professor is murdered and the investigation into his death involves a good number of suspects. All of the suspects are based on historical figures like Isaac Newton, René Descartes, Pierre de Fermat, Marie-Sophie Germain, Pheidias, and Blaise Pascal. And as the investigators meet each figure, they learn about their lives and theories, lending some insight into mathematical concepts and breakthroughs.
Adding to the intrigue, each suspect gave their statement to the police in the form of a mathematics puzzle or equation, so the trick becomes to solve that puzzle to determine whether or not they could have been close enough to murder the good professor and escape unnoticed.
The author states that this book can work for those with some math knowledge and others who have none, and I have to agree. The solutions are in the back of the book, much like in a typical math textbook, as are pictures of the actual historical figures. As the book progressed, the puzzles got more difficult and I could not solve all of them on my own, so I appreciated reading the solutions.  Although reading them was helpful and informative, I also got a lot out of the historical narratives where I learned a bunch about each person. Those narrative made the characters and their motives intriguing, so instead of this set-up seeming gimmicky, I found myself interested in solving the puzzle in each chapter. I also thought it was very clever how each person's biography played into their potential motives for murdering Professor X.

This book was written by author/educator Thodoris Andriopoulos and drawn by Thanasis Gkiokas. It was originally published in Greek, and it was based on an educational video game. Andriopoulos speaks more about his work on this book in this interview.

Almost all of the reviews I have read about this book have come from mathematics publications, and they have been pretty positive. Peter Ruane declared it "a delightfully presented heart-warming tale." Paul Dabraski opined that it was not the most polished book he's ever read but called it "a fun way to test your brain." Adhemar Bultheel gushed that "it is safe to say that anybody will love the book."

Who Killed Professor X? was published by Springer, and they have more info about it here. There is a video preview of the book available here.

Thursday, November 10, 2016

Secret Coders: Paths and Portals

In this second book of Secret Coders, the mysterious happenings at Stately Academy are partly explained but only to the extent that the explanations open up new mysteries. Classmates Hopper, Eni, and Josh discover that the janitor on campus is not what he seemed to be. Also, the principal and rugby team suddenly become fascinated by what the trio is up to.

I am not going to spoil what happens, but I will say that you will probably not get so much out of this book unless you read part one. Also, I feel that the same things that dragged down the first book a bit, parts of exposition where the intricacies of code and how it plays out, are also present here.
 
 

Still, as you can see, there is more of an effort to ameliorate those passages with some accompanying illustrations. On a more positive note, I liked how the chapter cliffhangers ended with readers being asked if they can visualize or figure out what the instructions in the code would cause to happen. The storytelling may not be perfect, but the narrative is intriguing, fun, and interesting. This second book of the trilogy ends on a cliffhanger, and I will definitely be snapping up the third when it is published.

This book is a continuation of the collaboration between Gene Yang and Mike Holmes. Yang is one of the premier comics creators working today. He was awarded a MacArthur Fellowship and is currently the National Ambassador for Young People's Literature. He also won the Printz Award for his graphic novel American Born Chinese. He explores themes of immigration, belief, identity, and growing up in his many works, including The Eternal Smile, Level Up, The Shadow Hero, the twin volumes Boxers & Saints, and his current run on New Superman. Holmes is best known for his work on the weekly comic True Story and drawing Adventure Time comics. Yang speaks more about Paths and Portals in this interview.

The reviews I have read for this book have all been positive. Kirkus Reviews summed up, "Between the creativity-encouraging coding lessons and the character-driven plotlines, this sequel charms from PenDown to PenUp." Common Sense Media opined, "Learning to code can be a daunting task, but this clever graphic novel makes it look, if not simple, at least understandable." Brett Schenker at Graphic Policy raved, "Even as an adult I found myself learning as Yang masterfully teaches without you feeling like you’re being taught to."

Paths and Portals was published by First Second, and they have a preview and much more available here.

There is also a unique website for the whole series, complete with videos and activities. You can check that out here.

Wednesday, September 30, 2015

Secret Coders

Hopper is the new student at Stately Academy, and she pretty much hates it there. She gets hit in the head with a glop of pudding on her first day and then almost gets into a fight. Her classmates are not very inviting. The teachers are creepy, as are the principal and the janitor. And there are weird birds everywhere, and they get weirder once they see certain numbers.
 
 

Hopper eventually befriends Eni, a student who has been at the school since kindergarten and who has a penchant for basketball, math, and coding. Together they start to unravel the mysteries about campus, such as why certain doors are always locked and what those birds are up to. Along with each revelation comes new mysteries, such as an enigmatic, large green man who has the principal's ear. This book ends with a cliffhanger that is to be resolved in the next volume, but in the meantime there is a website avid readers and puzzle solvers can visit to tide them over.

Overall, I think that the mysteries here are pretty compelling, and I had no problem with the lack of resolution. I also really enjoyed the cartoony artwork that conveys both emotion and movement very well. But I still felt a little let down by this book, mostly because I felt it was a little wordy in places. I get that they are teaching elementary concepts about computer science and coding via the text passages, but I thought the exposition bogged things down from time to time.

This book is a collaboration between Gene Yang and Mike Holmes. Yang is one of the premier comics creators working today. He won the Printz Award for his graphic novel American Born Chinese, and he explores themes of immigration, belief, identity, and growing up in his many works, including The Eternal Smile, Level Up, The Shadow Hero, the twin volumes Boxers & Saints, and his current run on Superman (yes, THAT Superman). Holmes is best known for his work on the weekly comic True Story and drawing some Adventure Time comics. This article sheds more light on the origins of this book, as does this interview with Yang.

All of the reviews of this book I have read have been celebratory. Publishers Weekly commented that "Holmes’s bold cartoony illustrations are a natural fit for Yang’s geeky enthusiasm, and their combined effort offers an enticing first taste of coding that may very well yield some converts." Kirkus Reviews wrote that "the friendly art and nifty concept will leave readers eager for the next book." Dustin Cabeal called it "one of the best books I’ve read all year."

Secret Coders was published by First Second, and they have a preview and much more here.

Thank you, Gina, for the review copy!

Tuesday, March 10, 2015

Reading with Pictures

Reading with Pictures is a non-profit organization started by comics creator Josh Elder, who is known for his work on Mail Order Ninja. He, like me, thinks that comics are very engaging and found comics to be a large part of his diet when he was learning to read. He is seeking to make connections between comics and learning standards, and one of his projects is to make a textbook composed entirely of comics, which is what we have here. This volume was funded in part via a Kickstarter campaign, and it contains a number of comics stories sorted by content area.

Being that I am an educator by trade, and that I am a reading education person to boot, I am pretty much inclined to like this book. I have to say though, I am not thrilled with the tagline, "Comics That Make Kids Smarter," pretty much for the argument Tim O'Neil made when talking about books. Reading itself does not make a person smarter, but it is the content of the material, whether it be stories, nonfiction descriptions, or otherwise, that engages people and helps them think and perhaps amass some background knowledge through the process. And some books are better than others at doing those things.

So, how did this book do, you ask? Well, let me start with the good parts.There are some top-notch creators involved in this book, including Roger Langridge, Fred Van Lente, Ryan Dunlavey, and Chris Schweiser. For the most part, the artwork in this book was attractive and vibrant. And there were a couple of excellent entries:

I am a sucker for Van Lente and Dunlavey's work in the past, and their "George Washington...Action-President!" entry was no disappointment. I felt it offered a measured look at a vastly important historical figure that offered a complex picture of the man, warts and all.
Additionally, I had never read Chris Schweiser's Crogan Adventures until "The Black Brigade" tale offered here, but I will need to dig into some more soon. His account of Colonel Tye and a brigade of freed slaves fighting during the Revolutionary War was absorbing, dramatic, and very well rendered.
I have to say I was excited to see a mathematics section, because there are so few engaging and informative graphic novels about math, but I felt let down by these entries. One of the big problems I had with the book is characterized in the math story "Probamon" by Geoffrey Golden and Nathan Pride. It is a parody of the formerly ubiquitous Pokemon, and the jokes are pretty juvenile, mostly puns and poking fun at the protagonists (and I am OK with those, given the audience). But the danger of popular culture references such as this one, and they are pretty frequent in this book, is that they become quickly dated. I actually was amused by this story and I found it likeable enough, but I wonder how students five years from now might take it, or if they would even get the references. The story relies on the assumption that the reader knows how the game works and also that the reader can relate the concept of probability to its rules. So if such connections are not made, I wonder how successful or potentially bewildering this story might be.
“Probamon,”

Other stories in this book were less successful, for a variety of reasons. Some I felt were uninteresting in how they presented information, like comics stories with information thrown in. Some felt very pedantic and leaden in their delivery, like boring lectures. I know this book is aimed at elementary readers, but they can handle relatively complex information if it is presented in interesting ways. In the end, I felt that there were a couple of really great, engaging, and informative stories mixed with a bunch of tales full of clunky exposition and a few I felt were a waste of time. The biggest problem with this book is the problem with most textbooks: it tries to do too much. There are some factual and editing errors; the content seems thin and forced in most stories; and overall the book is inconsistent. I love puns, academic knowledge, and comics, but I felt disappointed reading most of this book.

It was an ambitious undertaking, and I think that I would have a difficult time finding much worth in any book that tried to shoehorn all of language arts, math, science, and social studies into its pages. There are a few graphic novels that I think would work excellently as textbooks, but they have much more of a focused topic. Off the top of my head, I can think of these in biology, world history, US history/government, World War I, and economics.

The reviews I have read for this book have been, at best, very mixed. Kirkus Reviews summed the book up as "wildly uneven in execution." Nick Smith recommended the books for classrooms and libraries but also commented that "not every segment is a brilliant success." Gretchen Wagner wrote, "Most of the pieces I did find both engaging and informative, but others I felt took too much exposition to introduce characters and backstory before getting to the concept, and others I could not find the point at all (although they were fun to read)." Jacob Canfield eviscerated the book in his review, writing "Despite all the good intentions in the world, The Graphic Textbook is a waste of money and time. With only a couple exceptions, none of the comics in this book are worth reading for any reason, much less educational ones."
Despite all the good intentions in the world, The Graphic Textbook is a waste of money and time. With only a couple exceptions, none of the comics in this book are worth reading for any reason, much less educational ones. - See more at: http://www.hoodedutilitarian.com/2013/10/leave-those-kids-alone-the-graphic-textbook-reviewed/#sthash.NYVrNoKD.dpuf

A preview, teachers guide, and more information about Reading with Pictures is available here from its publisher Andrews McMeel.
Would elementary students get this reference? Bueller? Anyone?

Saturday, January 25, 2014

Manga Math Mysteries #3: The Secret Ghost


The Secret Ghost is the third in a series of eight books from the Graphic Universe press of Lerner Publishing. These books are aimed at teaching elementary students mathematics concepts via comic stories. I think the series title is catchy with its alliteration, but the comics nerd in me wants to quibble about these books being called manga because they aren't from Japan, don't read right to left, and they are not the typical size of manga. Still, I think the book is pretty good for what it is, basically a short comics textbook.

The main story, about a boy and his sister figuring out the source of a strange noise coming from behind a wall is pretty negligible, and the way that they get to the solution by measuring walls and doing some basic perimeter calculations is more didactic than entertaining. In the space of the narrative a short folktale is used as a teachable moment in the middle of the book, and the main problem is forecasted early on in a task from karate class. 

Despite the shortcomings of the plot, there are features about the art and characters I like. The cast is  multicultural and diverse without either characteristic being distracting, and the best part of the book for me was the matter of fact way the characters interact, gently tease each other, and go about their days. They might look cute and somewhat generic, but they are pretty likable and relatable, too.

A lot of the appeal has to do with the character designs and Yuko Ota's art. She has drawn comics for a variety of companies and websites and is best known for her work on the webcomic Johnny Wander. The story was written by Melinda Thielbar, a co-founder and organizer of Research Triangle Analyst, mathematics educator, and author of the other books in the MMM series.

This book has been generally praised, though the reviews I have read admit it has its limitations. The Graphic Classroom's Chris Wilson wrote about this book and series, "I would never attempt to con kids into using these titles to promote a love of reading, unless the child is a serious math enthusiast," but he went on to say that they would most likely be engaging teaching demonstration materials. Johanna Draper Carlson liked this volume most out of the series she read, stating "Not only is this educational without talking down to kids, it’s pretty entertaining."

There are a preview, links to standards, and more here from the publisher.


Monday, September 5, 2011

Feynman

This graphic biography focuses on Richard Feynman, an accomplished physicist who became a household name through his popular lectures and books, Surely You're Joking, Mr. Feynman and What Do You Care What Other People Think? He accomplished much in his life, winning the Nobel Prize in Physics for his work on quantum electrodynamics. He also worked on the Manhattan Project to develop the first US nuclear bomb and on the commission to determine the causes of the Space Shuttle Challenger disaster. Feynman often approached problems from unique angles, was not afraid to argue with authority figures, and was also a bit of a prankster. He also had a passion to explain the most complicated ideas in ways that laypeople could also understand. His personality and affect served him well in the scientific community, and it is much celebrated in this book.

Feynman is the creation of writer Jim Ottaviani, who has written a number of great graphic novels including ones about the early days of paleontology, the space race, physicist Niels Bohr, and women science pioneers. It was drawn by Leland Myrick, an Ignatz and Harvey Award nominated artist who is best known for his graphic memoir Missouri Boy. This detailed discussion with Robin Brenner at the School Library Journal website gets at many details of this book and Feynman's life.

Thus far, this has been an extremely well reviewed book. The New York Times Book Review's Freeman Dyson remarked that this graphic novel "somehow comes to life and speaks with the voice of the real Feynman." The reviewer at Publishers Weekly wrote that this book proves "that the most dogged intellectual pursuit can still be a good time." The reviewer quantum at the Physics Buzz blog gushed that "Feynman is a true testament to both the uniqueness of Richard Feynman as one of the twentieth century's most remarkable scientists, and the exceptional ability for comics to capture his one of a kind personality."

Feynman was published by First Second. An excerpt, video preview, and copious other information about the book is available here. A slightly altered excerpt also appears here at Kate Beaton's webcomic, Hark! A Vagrant.

Thank you, Gina, for the review copy!

Wednesday, August 10, 2011

Prime Baby

This short book was originally published serially online by The New York Times. The story follows Thaddeus, a lonely, smart, and jealous boy who resents his new baby sister. In fact, he thinks she is an alien. When he learns about prime numbers in school and discovers that she only communicates using primes, he begins to think he just might be right.

Prime Baby is the work of Gene Yang, a well celebrated and award-winning graphic novelist and educator. Yang says that it was "inspired by the ruckus at my own house after my second kid was born." He talks more about his life and work in this interview with Tom Surgeon.

This short story has not been as well received as some of his other work. Educator James Bucky Carter called it "fun, relatable, worth reading, but not life-changing or particularly exceptional." Reviewer Johanna Draper Carlson found the book "cute" but had mixed feelings about it.

More reviews, information, a preview, a teacher guide, and author information can be found here from the book's publisher First Second.