Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, October 25, 2023

Pinball: A Graphic History of the Silver Ball

I have read a bunch of comics by Jon Chad over the years, including his Science Comics entry about volcanoes, his Leo Geo books, and The Bad-ventures of Bobo Backslack. I have even checked out his multi-genre/multi-media collection Bad Mask, which is an inventive collection of texts. I have always been excited to experience his artwork and storytelling, both which usually press the boundaries of comics. Here, in Pinball, what he does is use comics to try to communicate the kinetic action and vibrancy of pinball machines while also telling their history.

I came of age in the 1970s and 1980s, so pinball machines are something I am well acquainted with. I spent many a quarter trying to keep silver balls in play while ringing up bonuses and being distracted by flashing lights. They seemed a relatively harmless entertainment, and I had no idea about their origins and links to organized crime and alleged juvenile delinquency. They were sort of the video games of their time, a new type of entertainment technology that got unjustly blamed for social ills. 

Pinball machines had a long ride as a popular amusement, and this book does a great job chronicling their rise and decline, with a good deal of information about their designers and technological advancements. It is a marvel just how much goes into making these machines, a complicated combination of engineering and computer programming. I learned so much about the technical and cultural aspects of pinball while reading this book, and it is a dense, rewarding account. I am not sure if the topic would appeal to everyone, especially the more technical aspects of pinball machinery, but I think that it has something important to say to any audience in terms of how popular technologies emerge and evolve.

All of the reviews I have read of this book have been positive. Publishers Weekly summed up their starred review, "Cracking this one open evokes the delight of snapping back the launcher in the arcade." Leonard Pierce wrote, "Pinball: A Graphic History of the Silver Ball isn’t going to set the comics world on fire. It’s a niche guide to a niche game," but he also called it a "a surprisingly deft combination of social history and how-to manual" and "downright charming." Brian Salvatore opined that it is "a lovingly crafted, expertly presented exploration into something that has rarely been thought of this deeply before."

Pinball: A Graphic History of the Silver Ball was published by First Second, and they offer a preview and more here. And if you want to learn more, Chad talks about his work on the book in this interview.

Saturday, November 5, 2016

Tetris: The Games People Play

Tetris is one of the most addictive video games ever, but who kho knew that the backstory behind  it was so interesting, complex, and convoluted? And who knew it would also involve a pretty dark, grisly murder/suicide? Tetris: The Games People Play covers A LOT of ground. It gets into the origin of games, which harkens back to prehistoric times; a couple of Russian engineers designing a game; the history of the Nintendo company, and a lot of international businesses and legal dealing.

One of the things I enjoyed was how much the book captured the technological context of each time. Seeing the landscape of the 1980s in Russia, no less, lends insight into what computers were like and how programming was practiced. Certainly, I appreciate seeing how things used to be captured, especially in a time where a lot of the technology we use is so polished and removed from its source codes, etc. The simple, boxy, and somewhat clunky artwork in the book, along with the monochromatic coloring also contribute to this retro feel.
I also enjoyed reading about all of the business and legal drama that went on regarding Tetris. There were multiple large corporate interests involved, and lots of arcane legal challenges, as the game was state-owned by a communist country who employed a special operative to negotiate rights and pay rates for an increasing amount of platforms. I feel it would have been easy to get lost in the procedures, but the storytelling here is very clear and straight forward.
Not only was this book fascinating in its content, it was also compelling in its delivery. Its creator Box Brown, the man behind one of my favorite graphic novels of 2014, Andre the Giant: Life and Legend, makes a tale that is both a journalistic documentary and a suspenseful series of twists and turns. Brown has a bevy of comics credits and he also publishes a variety of others' works under the RetroFit imprint. He speaks in a very in-depth way about the Tetris book and his work on it in this interview.

All of the reviews I have read about this book comment positively on the interesting plot and situations, though one of them was more critical of the art than others. Kirkus Reviews gave it a starred review, concluding, "A clean and engaging visual style supports a story that sustains narrative drive, humanizing the characters and making readers care about every development." The School Library Journal also gave it a starred review, and Chantalle Uzan offered the verdict, "This quick, thoughtful read will find an audience among teens interested in pursuing a career in video game design or those who wonder just how video games like Tetris have spread like wildfire." Publishers Weekly commented positively that "Brown’s drawings are simple but highly effective, using a black, white, and yellow color scheme to evoke the limited or nonexistent graphics available to Alexey." James Smart offered a contrary opinion, writing that "the artwork is forgettable and the characters are flat, leaving the book feeling – in contrast to the game – all too putdownable."

Tetris: The Games People Play was published by First Second, and they have a preview and lots of information available here.